Exploring the intersections of digital literacy and creativity: Difference between revisions
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Revision as of 11:28, 6 September 2012
- 21st century show and tell
- Creating Digital Paintings using iPads
- Creating Instructional Videos
- Creating and Using OERs to Promote Best Practice
- Digital Reporters at Camp Cardboard
- Digital video in ITE
- Exploring the intersections of digital literacy and creativity
- The use of mobile apps for digital story-telling with nursery pupils
- Using QR Codes to Engage Children with Learning
A DEFT case study with Mundella Primary school, Sheffield
Pedagogical content. This cross curricula(i) case study focusses on Digital Literacy, in particular using E-skills(topic) to: extend/update teaching skills and support CPD and explore the creative potential of digital technologies. The case study examines the potential of using mobile technologies to enhance creative aspects of learning.
One of the lesson ideas from the case study is available as a separate resource at Creating Digital Paintings using iPads (edit)
Resource details | |
Title | Exploring the intersections of digital literacy and creativity |
Topic | [[Topics/Creativity|Creativity]], [[Topics/E-skills|E-skills]] |
Teaching approach | [[Teaching Approaches/|]] |
Format / structure | Case study |
Subject | [[Resources/ICT|ICT]], [[Resources/Cross-curricular|Cross-curricular]], [[Resources/Art|Art]] |
Age of students / grade | [[Resources/Primary|Primary]], [[Resources/Higher|Higher]], [[Resources/KS1|KS1]]
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Files and resources to view and download |
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