Session 1.2 - What is interactive teaching? An introduction to the interactive Zambian classroom
Learning intentions and objectives.
In this session you will learn about:
- the interactive teaching technique of brainstorming and how and when to use it in the classroom,
- activity templates for interactive teaching techniques and how these can be introduced alongside current lesson plans,
- the cycle of ongoing reflective practice (plan - teach - reflect) and how this can be used to improve planned interactive teaching activities, and
- an activity on how to use a netbook to open a web browser.
Success criteria.
To meet the learning intentions you will:
- plan a brainstorm activity that has the potential to generate lots of ideas,
- complete an activity template for the brainstorm activity that has a clear learning objective,
- do this activity in the classroom,
- reflect on this activity (and revise, if necessary) to ensure maximum interaction from students, and
- use a netbook to open a web browser and induct students in the process before the next session.
ICT components.
The ICT components you will focus on are
- Netbook familiarisation: Switching on, logging in, opening a web browser
Classroom based activities (with your students, after this session):
- you will try the same activity in the classroom, introducing your students to the netbooks.
The cycle of Plan-Teach-Reflect(a)
In this section, we introduce a key tool for this programme, which we call “The cycle of plan - teach - reflect”. What this means is that in our professional learning, we progress by planning (e.g.) an activity. We then do this activity in the classroom, and then reflect on the activity (either on our own, with a colleague, or in a group). You can read more about the idea of "Plan-Teach-Reflect(a)".
Sometimes we capture these reflections. The simplest way to capture reflections is on paper. These can easily be shared. Because this involves extra work (e.g. done after a lesson), teachers can be reluctant to do so, and if you ask them to make notes, you may not actually get anything back. It can be helpful to give teachers some prompts, that will remind them to reflect.
It is important to make very concrete plans with the teachers as to when they will be using their activities, and we would strongly recommend that teachers decide on a particular day / lesson / class, when they will trial an activity.
Also arrange with the teachers when they will reflect, for instance agree that the teachers will reflect immediately after the lesson. It is a common pattern for teachers to set the class quiet work. While we do not necessarily encourage this as a good use of lesson time, it is an opportunity for a teacher to quickly write down some reflections. So if a series of interactive activities is followed by some individual work, the teacher could use that time to make some notes using the reflective questions provided.
The participants will plan an activity in pairs. Explore whether it is possible for these two teachers to observe each other doing the brainstorm with their class. That is to say, is it possible for one teacher to set their class some work, to be able to observe the other teacher. In principle, this should only take about 15 minutes, so do explore whether this can be done. We will come back to this in the next session.
As a facilitator, discuss these ideas with the participants, and make concrete plans for when the activities take place (together with peer observation), and when the associated reflection takes place.
We suggest that rather than reading the text below to (or with) the participants, you just draw attention to the diagram, and explain the contents to the participants. Make sure that they understand the reflective questions provided. How do you know, whether they have understood these questions? For instance, you could check whether participants can give concrete examples.
Introduction (10 min) to the cycle of ongoing reflective practice. Here we introduce the cycle of ongoing reflective practice in the context of doing a brainstorm activity. By following this cycle you will gradually refine your classroom activities, so that over time they become more interactive activities, providing better opportunities for students to learn more deeply.
- Part 1: Plan an interactive activity such as brainstorming
- Part 2: Teach using the activity, bearing in mind the learning objective
- Part 3: Reflect on how the activity went, first on your own and then with a colleague and perhaps a wider group
- Revise plan and repeat cycle
For reflecting on an activity, it is useful to have questions to guide the reflection. For example, the following questions could be used to guide reflection:
- What did the children get out of the activity? How can you tell?
- How did you (as the teacher) find out what the children learned / thought about the activities / got out of them?
- What did you (as the teacher) get out of it?
- Did you find it difficult?
- What would you do differently next time?
- Did the activity allow students to meet the learning objective that it was designed to address?
We will use this cycle in the following section to refine a brainstorm activity.
ICT practice: Netbook familiarisation
The following activity, as with other activities in later sessions, assumes that you have some netbooks available. If you have other forms of ICT available you could use those instead. In future sessions, we will use internet browsing, spreadsheets, and GeoGebra among other applications, so it would be useful if you have access to these.
If you do not have any ICT at all, you can spend longer on the other activities in this session.
Same-task group work (20 min): Practical activity exploring netbooks. Here is a netbook familiarisation activity that you can use with your students, spend some time working through the activity yourself now and think about how your students will respond to it. Make sure that you can answer all of the questions.
Netbook familiarisation activity
Take the school netbooks to your class - making sure that they are carried and used according to the rules set by the school.
The pupils work in mixed ability groups (with computers distributed evenly). Groups do not need to progress at the same speed: There will be faster groups and slower groups. However, the faster groups should be helping the slower groups. If a fast group has managed to do something, their task is to split up and help others to reach the same stage!
Activity:
- Exploration of turning on a computer. Allow pupils to figure out how to turn them on (find the power button). The pupils should be discussing this in the groups. Encourage them, e.g. by making analogies with other electrical devices. If they are stuck, first show one group and then ask that group to show others. When they have managed to turn on the computers, they should observe what happens; the login screen comes up. Remember that faster groups should help slower groups.
- Exploration of the login screen. Ask groups: What do you need to do next? What do the parts of the netbook do? Can you give names to the parts? Give them plenty of time to discover and press things on the netbook (with the password screen up), without telling them. They can’t really break anything if they are careful. Let them help each other and discuss with each other what they are finding out.
- Logging in. When groups have figured out how to type text, tell one group about the username and password, and see whether they can enter them. When they have managed to do so, they should immediately help other groups to reach the same stage.
- username: classroom
- password: student
- Exploration of the desktop. They now need to apply their new knowledge: “click” on “username” classroom, and “enter” the “password” student. They now see the desktop. When a group is ready to move to the next stage, the teacher demonstrates how to open a web browser (to that group). Ask the students to do the same. Again, the students find out what happens. Don’t worry if they can’t open the web browser - let them try to open whatever applications they like. After a while, repeat the instructions about opening a web browser to the same group. Again, get the groups to help each other how to open the browser. They should immediately share anything they find out with the whole class.
This activity is an example of enquiry-based learning, which we will cover in much greater detail later in the OER4Schools programme.
You can print this content on a separate sheet here: OER4Schools/Netbook familiarisation.
While participants learn about their own use of ICT, it is really
important that participants are aware of their own learning process.
While they are learning about ICT, participants should think about how
they could engage their students in the same learning process.
This of course could apply to learning anything new, but in the context of the OER4Schools programme, ICT is likely to be a completely new skill, so it's particularly important to bring awareness to the process.
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Log in/out several times - how difficult did you find typing? How difficult will your students find it?
Netbook use at Chalimbana
Whole class dialogue (10 min): On netbook use at Chalimbana Discuss issues of using the netbooks in class. You should also discuss a procedure for using the netbooks, such given below. Discuss: Why do we get students to collect the netbooks? What is the role of the hand washing station?
Please remember to get about 8 students to collect:
- the netbooks (18)
- the box of mice
- the hand washing station
- the watering cans
Note:
- The chargers are to remain in the lab, and the netbooks should be used on battery.
- The students who return the equipment at the end of the day should put the netbooks on charge. It should always be the same students who return the equipment, so that it is handled properly.
- Strictly no use of the student netbooks outside these times.
ICT-use agreement
Whole class dialogue (30 min): On ICT-use agreement Discuss and develop a fair use policy.