12,782
edits
SimonKnight (talk | contribs) No edit summary |
m (Fixing tagging, as well as cross-curric, vocabulary, distance learning, share practice, DfE, DfEScience templates) |
||
| Line 11: | Line 11: | ||
|age= KS2 | |age= KS2 | ||
|content= The case study involved a treasure hunt in a local community park, where the children used mobile devices to find QR codes, and follow clues to find a story. | |content= The case study involved a treasure hunt in a local community park, where the children used mobile devices to find QR codes, and follow clues to find a story. | ||
The particular technologies covered by this case study are: learning about the uses of {{ | The particular technologies covered by this case study are: learning about the uses of {{tooltag|QR codes|QR codes}} and {{tooltag|GPS}} and the uses of mobile devices. | ||
|Learning Objectives= To use QR codes to engage reluctant readers | |Learning Objectives= To use QR codes to engage reluctant readers | ||