Monsters at Monteney: Difference between revisions

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{{Rinfo
{{Rinfo
|title=Monsters @ Monteney - using Scratch and other free web2 applications to create and animate digital monsters
|type= Teacher Education
|tagline=A DEFT case study with Monteney Primary school, Sheffield
 
|attribution={{DEFT}}
|title=Using Scratch and other web applications to create and animate digital monsters: Monsters @ Monteney
|tagline=A DEFT case study of Monteney Primary school, Sheffield
|image=DEFTMonterey.jpg
|image=DEFTMonterey.jpg
|topic=
|topic= programming
|subject=
|subject= ICT
|resourcenumber=
|resourcenumber=TE0111
|age=
|final=yes
|content=
|age=  
|Learning Objectives=
KS2, Higher, Primary
|additional resources=
|content= Children are using online open source tools for digital arts, storytelling and poetry. This case study includes resources that will enable children to work independently along with 'open educational resources' for teachers. This particular case study focussed on open source tools such as Scratch and digital animation.
|useful information=
|Learning Objectives= To use programming to create digital animation
|related resources=
|additional resources= Scratch - the program http://scratch.mit.edu
|useful information= This case study was conducted at Monteney Primary School, Sheffield in conjunction with Peter Winter, Head of ICT.
|related resources= One of the lesson ideas from the case study is available as a separate resource at [[Programming Monsters using Scratch]]
|other=
|other=
|format=Case study
|format=
|resources= http://www.digitalfutures.org/index.php/case-studies/schools/school-case-study-6/
|resources= Case study: http://www.digitalfutures.org/index.php/case-studies/schools/school-case-study-6/
}}


[[Category:Teacher Education]]
[[Category:Teacher Education]]  [[Category:Case study]]

Latest revision as of 14:47, 28 September 2012

DEFTMonterey.jpg
A DEFT case study of Monteney Primary school, Sheffield

Lesson idea. Children are using online open source tools for digital arts, storytelling and poetry. This case study includes resources that will enable children to work independently along with 'open educational resources' for teachers. This particular case study focussed on open source tools such as Scratch and digital animation.

Teaching approach. This cross curricula(i) case study focusses on Digital Literacy, in particular using E-skills(topic) to: Learn the basics of programming and embed open source tools in pedagogical practice. The case study explores the pedagogical potential of open source tools such as Scratch; it also looks into issues involved in sharing lesson plans as OERs.

One of the lesson ideas from the case study is available as a separate resource at Programming Monsters using Scratch (edit)

Resource details
Title Using Scratch and other web applications to create and animate digital monsters: Monsters @ Monteney
Topic
Teaching approach
Learning Objectives

To use programming to create digital animation

Format / structure
Subject
Age of students / grade
Table of contents
Additional Resources/material needed

Scratch - the program http://scratch.mit.edu

Useful information

This case study was conducted at Monteney Primary School, Sheffield in conjunction with Peter Winter, Head of ICT.

Related ORBIT Wiki Resources

One of the lesson ideas from the case study is available as a separate resource at Programming Monsters using Scratch

Other (e.g. time frame)
Files and resources to view and download
Acknowledgement
License