Monsters at Monteney: Difference between revisions
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{{Rinfo | {{Rinfo | ||
|title= | |type= Teacher Education | ||
|tagline=A DEFT case study | |||
|attribution={{DEFT}} | |||
|title=Using Scratch and other web applications to create and animate digital monsters: Monsters @ Monteney | |||
|tagline=A DEFT case study of Monteney Primary school, Sheffield | |||
|image=DEFTMonterey.jpg | |image=DEFTMonterey.jpg | ||
|topic= programming | |topic= programming | ||
|subject= ICT | |subject= ICT | ||
|resourcenumber=TE0111 | |resourcenumber=TE0111 | ||
|age= KS2 | |final=yes | ||
|age= | |||
|content= Children are using online open source tools for digital arts, storytelling and poetry. | KS2, Higher, Primary | ||
|content= Children are using online open source tools for digital arts, storytelling and poetry. This case study includes resources that will enable children to work independently along with 'open educational resources' for teachers. This particular case study focussed on open source tools such as Scratch and digital animation. | |||
|Learning Objectives= To use programming to create digital animation | |Learning Objectives= To use programming to create digital animation | ||
|additional resources= Scratch | |additional resources= Scratch - the program http://scratch.mit.edu | ||
|useful information= This case study was conducted at Monteney Primary School, Sheffield in conjunction with Peter Winter, Head of ICT. | |useful information= This case study was conducted at Monteney Primary School, Sheffield in conjunction with Peter Winter, Head of ICT. | ||
|related resources= One of the lesson ideas from the case study is available as a separate resource at [[Programming Monsters using Scratch]] | |related resources= One of the lesson ideas from the case study is available as a separate resource at [[Programming Monsters using Scratch]] | ||
|other= | |other= | ||
|format= | |format= | ||
|resources= http://www.digitalfutures.org/index.php/case-studies/schools/school-case-study-6/ | |resources= Case study: http://www.digitalfutures.org/index.php/case-studies/schools/school-case-study-6/ | ||
}} | }} | ||
[[Category:Teacher Education]] | [[Category:Teacher Education]] [[Category:Case study]] |
Latest revision as of 14:47, 28 September 2012
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Lesson idea. Children are using online open source tools for digital arts, storytelling and poetry. This case study includes resources that will enable children to work independently along with 'open educational resources' for teachers. This particular case study focussed on open source tools such as Scratch and digital animation.
Teaching approach. This cross curricula(i) case study focusses on Digital Literacy, in particular using E-skills(topic) to: Learn the basics of programming and embed open source tools in pedagogical practice. The case study explores the pedagogical potential of open source tools such as Scratch; it also looks into issues involved in sharing lesson plans as OERs.
One of the lesson ideas from the case study is available as a separate resource at Programming Monsters using Scratch (edit)
Resource details | |
Title | Using Scratch and other web applications to create and animate digital monsters: Monsters @ Monteney |
Topic | |
Teaching approach | |
Learning Objectives | To use programming to create digital animation |
Format / structure | |
Subject | |
Age of students / grade | |
Table of contents | |
Additional Resources/material needed | Scratch - the program http://scratch.mit.edu |
Useful information | This case study was conducted at Monteney Primary School, Sheffield in conjunction with Peter Winter, Head of ICT. |
Related ORBIT Wiki Resources | One of the lesson ideas from the case study is available as a separate resource at Programming Monsters using Scratch |
Other (e.g. time frame) | |
Files and resources to view and download | |
Acknowledgement | |
License |