QR codes with Magna Science Adventure Centre in Rotherham: Difference between revisions
m (Adding attribution) |
m (subjects, ages, types) |
||
| Line 2: | Line 2: | ||
{{Rinfo | {{Rinfo | ||
|type= Teacher Education | |||
|attribution={{DEFT}} | |attribution={{DEFT}} | ||
|final=yes | |final=yes | ||
| Line 8: | Line 10: | ||
|image=WinterhillComprehensive.jpg | |image=WinterhillComprehensive.jpg | ||
|topic= QR codes | |topic= QR codes | ||
|subject=Cross-curricula, | |subject= Science, ICT, Cross-curricula, Literacy | ||
|resourcenumber=TE0112 | |resourcenumber=TE0112 | ||
|age= KS3 | |age= KS3, Higher, Secondary | ||
|content= Pupils research and create {{topictag|OER|OERs}} to accompany educational displays at Magna. The resources incorporated the following elements: artwork, digital or otherwise; scientific information; video footage about the steelwork industry. {{tooltag|QR codes}} link the display to webpages hosting the OERs. The particular technologies covered in this case study are: QR codes, formatting content for mobile devices and uploading content to the web. | |content= Pupils research and create {{topictag|OER|OERs}} to accompany educational displays at Magna. The resources incorporated the following elements: artwork, digital or otherwise; scientific information; video footage about the steelwork industry. {{tooltag|QR codes}} link the display to webpages hosting the OERs. The particular technologies covered in this case study are: QR codes, formatting content for mobile devices and uploading content to the web. | ||
Revision as of 15:42, 28 September 2012
- 21st century show and tell
- Creating Digital Paintings using iPads
- Creating Instructional Videos
- Creating and Using OERs to Promote Best Practice
- Digital Reporters at Camp Cardboard
- Digital video in ITE
- Exploring the intersections of digital literacy and creativity
- The use of mobile apps for digital story-telling with nursery pupils
- Using QR Codes to Engage Children with Learning
Lesson idea. Pupils research and create OERs(topic) to accompany educational displays at Magna. The resources incorporated the following elements: artwork, digital or otherwise; scientific information; video footage about the steelwork industry. QR codes(tool) link the display to webpages hosting the OERs. The particular technologies covered in this case study are: QR codes, formatting content for mobile devices and uploading content to the web.
Teaching approach. This cross curricula(i) case study focusses on Digital Literacy, in particular using E-skills(topic) to: support English skills as pupils are writing for a specific audience (exhibition visitors), improve research skills through the process of creating OERs and to gain a better understanding of the use of QR codes for marketing and educational purposes.
One of the lesson ideas from the case study is available as a separate resource at Using QR Codes to Link to Pupil Created Information (edit)
| Resource details | |
| Title | QR codes with Magna Science Adventure Centre in Rotherham |
| Topic | |
| Teaching approach | |
| Learning Objectives | Use QR codes to link to pupil-sourced information |
| Format / structure | Case study |
| Subject | |
| Age of students / grade | |
| Table of contents | |
| Additional Resources/material needed | iPads |
| Useful information | This case study was conducted by Winterhill High School in Rotherham in conjunction with Jim Hildyard, English teacher and IT coordinator. |
| Related ORBIT Wiki Resources | One of the lesson ideas from the case study is available as a separate resource at Using QR Codes to Link to Pupil Created Information |
| Other (e.g. time frame) | |
| Files and resources to view and download | |
| Acknowledgement | |
| License | |

