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Exploring the intersections of digital literacy and creativity: Difference between revisions

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{{Rinfo
{{Rinfo
|title=Exploring the intersections of digital literacy and creativity
|title=Exploring the intersections of digital literacy and creativity
|tagline=Children Mundella Primary school using iPads to create digital artwork
|tagline=A DEFT case study with Mundella Primary School, Sheffield
|image=DEFTMundella.jpg
|image=DEFTMundella.jpg
|topic= digital artwork, creativity
|topic= digital artwork, creativity
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|age= KS1  
|age= KS1  


|content= Ivolving the school with Sheffield Children's Festival in a project which explores digital artwork where children will use the Brushes app to crate a digital mural of spring flowers.
|content= Involving the school with Sheffield Children's Festival in a project which explores digital artwork where children used the Brushes app to crate a digital mural of spring flowers.
The particular technologies focussed on by this case study are: Web2.0 tools to support teaching and learning and the use of iPads - in particular the Brushes app.
The particular technologies focussed on by this case study are: Web2.0 tools to support teaching and learning and the use of iPads - in particular the Brushes app.


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