Using QR codes to engage reluctant readers: Difference between revisions

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{{Rinfo
{{Rinfo
|type= Teacher Education
|attribution={{DEFT}}
|title=Using QR codes to engage reluctant readers
|title=Using QR codes to engage reluctant readers
|tagline=A DEFT case study with Halfway Primary school, Sheffield
|tagline=A DEFT case study with Halfway Primary school, Sheffield
|image=DEFTHalfwayPrimary.jpg
|image=DEFTHalfwayPrimary.jpg
|topic= QR Codes
|topic= QR code
|subject= ICT, Literacy
|final=yes
|resourcenumber=
|subject= ICT, Literacy
|age= KS2
|resourcenumber=TE0115
|age= KS2, Higher, Primary
|content= The case study involved a treasure hunt in a local community park, where the children used mobile devices to find QR codes, and follow clues to find a story.  
|content= The case study involved a treasure hunt in a local community park, where the children used mobile devices to find QR codes, and follow clues to find a story.  
The particular technologies covered by this case study are: learning about the uses of QR codes and GPS and the uses of mobile devices.
The particular technologies covered by this case study are: learning about the uses of {{tooltag|QR codes|QR codes}} and {{tooltag|GPS}} and the uses of mobile devices.


|Learning Objectives= To use QR codes to engage reluctant readers
|Learning Objectives= To use QR codes to engage reluctant readers
|additional resources= iPod touch / other GPS enabled mobile devices, mobile wifi hub
|additional resources= iPod touch / other GPS enabled mobile devices, mobile wifi hub
|useful information=
|useful information= This case study was conducted by Halfway Primary School in Sheffield, in conjunction with Y6 teacher Rob Hobson.
|related resources= One of the lesson ideas from the case study is available as a separate resource at [[Using QR Codes to Engage Children with Learning]]
|related resources= One of the lesson ideas from the case study is available as a separate resource at [[Using QR Codes to Engage Children with Learning]]
|other=
|other= One day
|format=Case study
|format=Case study
|resources= http://www.digitalfutures.org/index.php/case-studies/schools/school-case-study-10/
|resources= http://www.digitalfutures.org/index.php/case-studies/schools/school-case-study-10/
}}
}}


[[Category:Teacher Education]]
[[Category:Teacher Education]] [[Category:Case study]][[Category:ICT]] [[Category:Tools]]

Latest revision as of 15:55, 28 September 2012

DEFTHalfwayPrimary.jpg
A DEFT case study with Halfway Primary school, Sheffield

Lesson idea. The case study involved a treasure hunt in a local community park, where the children used mobile devices to find QR codes, and follow clues to find a story. The particular technologies covered by this case study are: learning about the uses of QR codes(tool) and GPS(tool) and the uses of mobile devices.

Teaching approach. This case study focusses on Digital Literacy, in particular using using e-skills(topic) to motivate children and support reading, writing and creativity and to develop an awareness of the uses of QR codes.

One of the lesson ideas from the case study is available as a separate resource at Using QR Codes to Engage Children with Learning (edit)

Resource details
Title Using QR codes to engage reluctant readers
Topic
Teaching approach
Learning Objectives

To use QR codes to engage reluctant readers

Format / structure

Case study

Subject
Age of students / grade
Table of contents
Additional Resources/material needed

iPod touch / other GPS enabled mobile devices, mobile wifi hub

Useful information

This case study was conducted by Halfway Primary School in Sheffield, in conjunction with Y6 teacher Rob Hobson.

Related ORBIT Wiki Resources

One of the lesson ideas from the case study is available as a separate resource at Using QR Codes to Engage Children with Learning

Other (e.g. time frame)

One day

Files and resources to view and download
Acknowledgement
License