Monsters at Monteney: Difference between revisions
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|resources= http://www.digitalfutures.org/index.php/case-studies/schools/school-case-study- | |resources= http://www.digitalfutures.org/index.php/case-studies/schools/school-case-study-6/ | ||
[[Category:Teacher Education]] | [[Category:Teacher Education]] |
Revision as of 11:29, 6 September 2012
- 21st century show and tell
- Creating Digital Paintings using iPads
- Creating Instructional Videos
- Creating and Using OERs to Promote Best Practice
- Digital Reporters at Camp Cardboard
- Digital video in ITE
- Exploring the intersections of digital literacy and creativity
- The use of mobile apps for digital story-telling with nursery pupils
- Using QR Codes to Engage Children with Learning
{{Rinfo |title=Monsters @ Monteney - using Scratch and other free web2 applications to create and animate digital monsters |tagline=A DEFT case study with Monteney Primary school, Sheffield |image=DEFTMonterey.jpg |topic= |subject= |resourcenumber= |age= |content= |Learning Objectives= |additional resources= |useful information= |related resources= |other= |format=Case study |resources= http://www.digitalfutures.org/index.php/case-studies/schools/school-case-study-6/