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This {{tag|cross curricula}} case study focusses on Digital Literacy, in particular using {{tag|E-skills}} to: Using DL to: Learn the basics of programming and embed open source tools in pedagogical practice. The case study explores the pedagogical potential of open source tools such as Scratch; it also looks into issues involved in sharing lesson plans as OERs.  
This {{tag|cross curricula}} case study focusses on Digital Literacy, in particular using {{tag|E-skills}} to: Learn the basics of programming and embed open source tools in pedagogical practice. The case study explores the pedagogical potential of open source tools such as Scratch; it also looks into issues involved in sharing lesson plans as OERs.  


One of the lesson ideas from the case study is available as a separate resource at [[Programming Monsters using Scratch]]
One of the lesson ideas from the case study is available as a separate resource at [[Programming Monsters using Scratch]]

Revision as of 13:08, 16 September 2012

This cross curricula(i) case study focusses on Digital Literacy, in particular using E-skills(i) to: Learn the basics of programming and embed open source tools in pedagogical practice. The case study explores the pedagogical potential of open source tools such as Scratch; it also looks into issues involved in sharing lesson plans as OERs.

One of the lesson ideas from the case study is available as a separate resource at Programming Monsters using Scratch