Monsters at Monteney
- 21st century show and tell
- Creating Digital Paintings using iPads
- Creating Instructional Videos
- Creating and Using OERs to Promote Best Practice
- Digital Reporters at Camp Cardboard
- Digital video in ITE
- Exploring the intersections of digital literacy and creativity
- The use of mobile apps for digital story-telling with nursery pupils
- Using QR Codes to Engage Children with Learning
Lesson idea. Children are using online open source tools for digital arts, storytelling and poetry. This case study includes resources that will enable children to work independently along with 'open educational resources' for teachers. This particular case study focussed on open source tools such as Scratch and digital animation.
Teaching approach. This cross curricula(i) case study focusses on Digital Literacy, in particular using E-skills(topic) to: Learn the basics of programming and embed open source tools in pedagogical practice. The case study explores the pedagogical potential of open source tools such as Scratch; it also looks into issues involved in sharing lesson plans as OERs.
One of the lesson ideas from the case study is available as a separate resource at Programming Monsters using Scratch (edit)
Resource details | |
Title | Using Scratch and other web applications to create and animate digital monsters: Monsters @ Monteney |
Topic | |
Teaching approach | |
Learning Objectives | To use programming to create digital animation |
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Age of students / grade | |
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Additional Resources/material needed | Scratch - the program http://scratch.mit.edu |
Useful information | This case study was conducted at Monteney Primary School, Sheffield in conjunction with Peter Winter, Head of ICT. |
Related ORBIT Wiki Resources | One of the lesson ideas from the case study is available as a separate resource at Programming Monsters using Scratch |
Other (e.g. time frame) | |
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Acknowledgement | |
License |