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Researching and evaluating a digital game for the classroom: Difference between revisions

From OER in Education
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subjects, ages, types
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{{ResourcePageGroupMenu|vital}}
{{ResourcePageGroupMenu|vital}}
{{Rinfo
{{Rinfo
|type= Teacher Education
|attribution={{VITAL}}  
|attribution={{VITAL}}  
|title=Researching and evaluating a digital game for the classroom
|title=Researching and evaluating a digital game for the classroom
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|subject=Teacher Education
|subject=Teacher Education
|resourcenumber=TE0040
|resourcenumber=TE0040
|age= Primary, Secondary, cross curricular
|age= cross curricular,  Secondary, Primary, Higher, Secondary
|content=Learning outcomes<br />The Practitioner Research Cycle<br />Course information<br />Course schedule<br />Getting started<br />Planning the use of digital games in your classroom<br />Supporting teaching and learning with digital games<br />Implementing your digital games project<br />Reflection, and evaluation and certification<br />References<br />Acknowledgements
|content=Learning outcomes<br />The Practitioner Research Cycle<br />Course information<br />Course schedule<br />Getting started<br />Planning the use of digital games in your classroom<br />Supporting teaching and learning with digital games<br />Implementing your digital games project<br />Reflection, and evaluation and certification<br />References<br />Acknowledgements
|strategy=  
|strategy=