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|strategy= This course looks at how aspects of learning may be supported and enhanced through the use of digital games. Computer, digital or video digital games are increasingly being incorporated into teaching and learning as educational resources. The focus of this course is a project that you will carry out in your teaching and learning setting. | |strategy= This course looks at how aspects of learning may be supported and enhanced through the use of digital games. Computer, digital or video digital games are increasingly being incorporated into teaching and learning as educational resources. The focus of this course is a project that you will carry out in your teaching and learning setting. | ||
|Learning Objectives= At the completion of this course, students should be able to demonstrate the following outcomes: <br />Professional and reflective practitioner skills<br />evaluate the relevance of introducing a digital game into | |Learning Objectives= At the completion of this course, students should be able to demonstrate the following outcomes: <br />'''Professional and reflective practitioner skills'''<br />* evaluate the relevance of introducing a digital game into their teaching and learning practice, <br />* critically reflect on other teachers’ use of digital games to inform their practice. <br />'''Practical skills'''<br />* identify opportunities for the use of digital games (playing, researching or designing) in their classroom or other setting, <br />* develop a plan and use a digital game to support teaching and learning within theirclassroom.<br />'''Knowledge and understanding'''<br />* demonstrate an understanding of the possible advantages of including digital games in their own setting, <br />* become familiar with current digital games research and their educational relevance, <br /> * become familiar with how other practitioners support learning with digital games in their contexts. <br />'''Cognitive skills'''<br />* analyse the role of digital games for their classroom, <br />evaluate and research the use of digital games for teaching and learning. | ||
|additional resources= | |additional resources= | ||
|useful information= | |useful information= | ||