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Researching and evaluating a digital game for the classroom: Difference between revisions

From OER in Education
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|subject=Teacher Education
|subject=Teacher Education
|resourcenumber=TE0040
|resourcenumber=TE0040
|age= Primary Secondary, cross curricular
|age= Primary, Secondary, cross curricular
|content=Learning outcomes<br />The Practitioner Research Cycle<br />Course information<br />Course schedule<br />Getting started<br />Planning the use of digital games in your classroom<br />Supporting teaching and learning with digital games<br />Implementing your digital games project<br />Reflection, and evaluation and certification<br />References<br />Acknowledgements
|content=Learning outcomes<br />The Practitioner Research Cycle<br />Course information<br />Course schedule<br />Getting started<br />Planning the use of digital games in your classroom<br />Supporting teaching and learning with digital games<br />Implementing your digital games project<br />Reflection, and evaluation and certification<br />References<br />Acknowledgements
|strategy= This course looks at how aspects of learning may be supported and enhanced through the use of digital games. Computer, digital or video digital games are increasingly being incorporated into teaching and learning as educational resources. The focus of this course is a project that you will carry out in your teaching and learning setting.
|strategy= This course looks at how aspects of learning may be supported and enhanced through the use of digital games. Computer, digital or video digital games are increasingly being incorporated into teaching and learning as educational resources. The focus of this course is a project that you will carry out in your teaching and learning setting.
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[[Category:Secondary]] [[Category:Teacher Education]]
[[Category:Primary]][[Category:Secondary]] [[Category:Teacher Education]]