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|resourcenumber=TE0016 | |resourcenumber=TE0016 | ||
|age=NA | |age=NA | ||
|content=Learning outcomes | |content= Learning outcomes | ||
1 Exploring creativity | |||
: 1.1 Creating creativity | |||
: 1.2 Influences on creativity | |||
: 1.3 How can ICT support creativity? | |||
: 1.4 What is creativity? | |||
2 Creative communities and ICT | |||
3 A knowledge-building community | |||
: 3.1 Introduction | |||
: 3.2 Case Study 1: Caswell's cockroaches | |||
4 Collaborative creativity | |||
: 4.1 Introduction | |||
: 4.2 Case Study 2: A digital arts collaboration | |||
5 A community of writers | |||
: 5.1 Introduction | |||
: 5.2 Case study 3: Menon poetry | |||
6. One hundred possibilities | |||
Next steps | |||
References | |||
Acknowledgements | |||
|strategy= | |strategy= | ||
|Learning Objectives=After studying this unit you should be able to:<br />* engage in debates on different views of creativity and form a view on what creativity means;<br />* recognise the ways in which individuals can be creators and generators of new knowledge;<br />* explore ways in which ICT creates new opportunities for creative, collaborative activity.<br /> | |Learning Objectives= After studying this unit you should be able to:<br />* engage in debates on different views of creativity and form a view on what creativity means;<br />* recognise the ways in which individuals can be creators and generators of new knowledge;<br />* explore ways in which ICT creates new opportunities for creative, collaborative activity.<br /> | ||
|additional resources= | |additional resources= | ||
|useful information=Part of the Teach and Learn series from the Open University. | |useful information=Part of the Teach and Learn series from the Open University. | ||