Creativity and ICT

From OER in Education
ORBIT-wiki-logo.jpg

About. Learning outcomes
1 Exploring creativity
1.1 Creating creativity
1.2 Influences on creativity
1.3 How can ICT support creativity?
1.4 What is creativity?
2 Creative communities and ICT
3 A knowledge-building community
3.1 Introduction
3.2 Case Study 1: Caswell's cockroaches
4 Collaborative creativity
4.1 Introduction
4.2 Case Study 2: A digital arts collaboration
5 A community of writers
5.1 Introduction
5.2 Case study 3: Menon poetry
6. One hundred possibilities
Next steps
References
Acknowledgements

Pedagogical content. This unit engages with the debates surrounding the term ‘creativity(tool)' and explores ways in which ICT(i) creates new opportunities for creativity and collaboration(ta) (edit)

Resource details
Title Creativity and ICT
Topic [[Topics/ICT|ICT]]
Teaching approach

[[Teaching Approaches/Collaboration|Collaboration]]

Learning Objectives

After studying this unit you should be able to:
* engage in debates on different views of creativity and form a view on what creativity means;
* recognise the ways in which individuals can be creators and generators of new knowledge;
* explore ways in which ICT creates new opportunities for creative, collaborative activity.

Format / structure

4 PDF and 6 images


Useful information

Part of the Teach and Learn series from the Open University.


Files and resources to view and download