Programming Monsters using Scratch
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This resource may not be final.
Lesson idea. This lesson idea formed part of a larger ICT focussed topic on monsters.
Teaching approach. This activity developed the specific e-skills(topic) of programming and digital animation. It could be considered the first step towards enabling children to design and create their own games(tool) using sprites and user-input controls. Computer programming helps to develop investigation(ta) skills as it requires the use of a previously unknown language(ta) to execute commands, which also develops the skills of mathematical thinking(ta). Computer programming also involves the use of modelling(ta) and planning(ta) techniques. Because Scratch is an open source programming language, this also creates opportunities for homework(ta), as the children are able to download the software for themselves at home. (edit)
Resource details | |
Title | Monsters using Scratch |
Topic | |
Teaching approach | |
Learning Objectives | To use programming to create animations |
Format / structure | |
Subject | |
Age of students / grade | |
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Additional Resources/material needed | |
Useful information | Scratch can be downloaded for free from: http://scratch.mit.edu |
Related ORBIT Wiki Resources | Case Study: Monsters at Monteney |
Other (e.g. time frame) | |
Files and resources to view and download | This lesson idea comes from the DEFT case study Monsters at Monteney. The whole case study is available for reading and downloading here: http://www.digitalfutures.org/index.php/case-studies/schools/school-case-study-6/ |
Acknowledgement | |
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