Anonymous

Researching and evaluating a digital game for the classroom: Difference between revisions

From OER in Education
no edit summary
No edit summary
No edit summary
Line 31: Line 31:
* demonstrate an understanding of the possible advantages of including digital games in their own setting,  
* demonstrate an understanding of the possible advantages of including digital games in their own setting,  
* become familiar with current digital games research and their educational relevance,  
* become familiar with current digital games research and their educational relevance,  
* become familiar with how other practitioners support learning with digital games in their contexts.  
* become familiar with how other practitioners support learning with digital games in their contexts.  
'''Cognitive skills'''
'''Cognitive skills'''
* analyse the role of digital games for their classroom,  
* analyse the role of digital games for their classroom,