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* demonstrate an understanding of the possible advantages of including digital games in their own setting, | * demonstrate an understanding of the possible advantages of including digital games in their own setting, | ||
* become familiar with current digital games research and their educational relevance, | * become familiar with current digital games research and their educational relevance, | ||
* become familiar with how other practitioners support learning with digital games in their contexts. | |||
'''Cognitive skills''' | '''Cognitive skills''' | ||
* analyse the role of digital games for their classroom, | * analyse the role of digital games for their classroom, | ||