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'''Practical skills''' | '''Practical skills''' | ||
* identify opportunities for the use of digital games (playing, researching or designing) in their classroom or other setting, | * identify opportunities for the use of digital games (playing, researching or designing) in their classroom or other setting, | ||
* develop a plan and use a digital game to support teaching and learning within | * develop a plan and use a digital game to support teaching and learning within their classroom. | ||
'''Knowledge and understanding''' | '''Knowledge and understanding''' | ||
* demonstrate an understanding of the possible advantages of including digital games in their own setting, | * demonstrate an understanding of the possible advantages of including digital games in their own setting, | ||