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Researching and evaluating a digital game for the classroom: Difference between revisions

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'''Practical skills'''
'''Practical skills'''
* identify opportunities for the use of digital games (playing, researching or designing) in their classroom or other setting,  
* identify opportunities for the use of digital games (playing, researching or designing) in their classroom or other setting,  
* develop a plan and use a digital game to support teaching and learning within theirclassroom.
* develop a plan and use a digital game to support teaching and learning within their classroom.
'''Knowledge and understanding'''
'''Knowledge and understanding'''
* demonstrate an understanding of the possible advantages of including digital games in their own setting,  
* demonstrate an understanding of the possible advantages of including digital games in their own setting,