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|content=Overview of course<br />Learning outcomes<br />The Practitioner Research Cycle<br />Course information<br />Course schedule<br />Getting started<br />Games-based learning and game identification<br />Lesson planning<br />Reflect, evaluate and share with others<br />Group tutorial, and evaluation and certification<br />References<br />Acknowledgements | |content=Overview of course<br />Learning outcomes<br />The Practitioner Research Cycle<br />Course information<br />Course schedule<br />Getting started<br />Games-based learning and game identification<br />Lesson planning<br />Reflect, evaluate and share with others<br />Group tutorial, and evaluation and certification<br />References<br />Acknowledgements | ||
|strategy=This courses provides an introduction to games in the classroom. The course will focus on freely available online games, which can provide a starting point for exploring their use in the classroom without investment in hardware and software. At the conclusion of this course you will have developed a lesson plan ready for implementation in your classroom. | |strategy=This courses provides an introduction to games in the classroom. The course will focus on freely available online games, which can provide a starting point for exploring their use in the classroom without investment in hardware and software. At the conclusion of this course you will have developed a lesson plan ready for implementation in your classroom. | ||
|Learning Objectives=At the completion of this course, | |Learning Objectives=At the completion of this course, students should be able to demonstrate the following outcomes:<br />'''Professional and reflective practitioner skills'''<br />* be aware of available online games and how to link them to their curriculum plans,<br />* be able to reflect on, and discuss, the impact of the use of games to support learning Practical skills<br />* be able to support learning through the selection and use of online games in lessons. <br />'''Knowledge and understanding'''<br />* be able to demonstrate an understanding of what constitutes an online game and how it fits within game genres more generally, <br />* be able to demonstrate an understanding of the benefits of games-based learning in teaching and learning.<br />'''Cognitive skills'''<br />* be aware of how to critically review the use of games to support learning, <br />* be able to share these reviews with others and constructively critique their own and others’ views. | ||
|additional resources= | |additional resources= | ||
|useful information= | |useful information= | ||