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Using the game Spore to motivate learners KS3: Difference between revisions

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|age= Secondary KS3
|age= Secondary KS3
|content=Learning outcomes<br />Course schedule<br />Introduction<br />Introducing ourselves<br />Using the course resources in your project<br />The project<br />Reflect, evaluate and share with others<br />Shared learning<br />Evaluation<br />Resources<br />1 Games for learning<br />    2 Exploring Spore<br />Tutorial videos<br />3 Exploring Spore in the classroom<br />References<br />Acknowledgements
|content=Learning outcomes<br />Course schedule<br />Introduction<br />Introducing ourselves<br />Using the course resources in your project<br />The project<br />Reflect, evaluate and share with others<br />Shared learning<br />Evaluation<br />Resources<br />1 Games for learning<br />    2 Exploring Spore<br />Tutorial videos<br />3 Exploring Spore in the classroom<br />References<br />Acknowledgements
|strategy= On this secondary course, teachers will look at how games can be motivational and see particular examples of where the game Spore has been used to motivate learners. The course builds on Futurelab’s research into the use of games. It will support teachers in developing their professional understanding and their practical teaching, and improving learners’ outcomes.
|strategy=  
|Learning Objectives='''Professional and reflective practitioner skills'''<br />At the completion of this course, students should be able to:<br />* identify opportunities for the effective use of games linked to their curriculum plans, <br />* reflect on, and discuss, the impact of the use of games to support learning and motivate learners, <br />* share their learning with others in your field.<br />'''Practical skills'''<br />At the completion of this course, students should be able to:<br />* use the Spore Creature Creator to create games objects, <br />* use the Spore resources to animate objects.<br />'''Knowledge and understanding'''<br />At the completion of this course, students should be able to demonstrate an understanding of:<br />* those features that make games effective for learning, <br />* a range of uses of games to support the KS3 curriculum across a range of subjects, <br />* the issues involved in using games in KS3.<br />'''Cognitive skills'''<br />At the completion of this course, students should be able to:<br />* critically review the use of games to support teaching and learning in KS3, <br />* critically review the use of games to motivate learners in KS3, <br />* share these reviews with others, constructively critiquing others’ views.
|Learning Objectives='''Professional and reflective practitioner skills'''<br />At the completion of this course, students should be able to:<br />* identify opportunities for the effective use of games linked to their curriculum plans, <br />* reflect on, and discuss, the impact of the use of games to support learning and motivate learners, <br />* share their learning with others in your field.<br />'''Practical skills'''<br />At the completion of this course, students should be able to:<br />* use the Spore Creature Creator to create games objects, <br />* use the Spore resources to animate objects.<br />'''Knowledge and understanding'''<br />At the completion of this course, students should be able to demonstrate an understanding of:<br />* those features that make games effective for learning, <br />* a range of uses of games to support the KS3 curriculum across a range of subjects, <br />* the issues involved in using games in KS3.<br />'''Cognitive skills'''<br />At the completion of this course, students should be able to:<br />* critically review the use of games to support teaching and learning in KS3, <br />* critically review the use of games to motivate learners in KS3, <br />* share these reviews with others, constructively critiquing others’ views.
|additional resources=
|additional resources=