3,201
edits
No edit summary |
SimonKnight (talk | contribs) No edit summary |
||
| Line 7: | Line 7: | ||
|age= Secondary KS3 | |age= Secondary KS3 | ||
|content=Learning outcomes<br />Course schedule<br />Introduction<br />Introducing ourselves<br />Using the course resources in your project<br />The project<br />Reflect, evaluate and share with others<br />Shared learning<br />Evaluation<br />Resources<br />1 Games for learning<br /> 2 Exploring Spore<br />Tutorial videos<br />3 Exploring Spore in the classroom<br />References<br />Acknowledgements | |content=Learning outcomes<br />Course schedule<br />Introduction<br />Introducing ourselves<br />Using the course resources in your project<br />The project<br />Reflect, evaluate and share with others<br />Shared learning<br />Evaluation<br />Resources<br />1 Games for learning<br /> 2 Exploring Spore<br />Tutorial videos<br />3 Exploring Spore in the classroom<br />References<br />Acknowledgements | ||
|strategy= | |strategy= | ||
|Learning Objectives='''Professional and reflective practitioner skills'''<br />At the completion of this course, students should be able to:<br />* identify opportunities for the effective use of games linked to their curriculum plans, <br />* reflect on, and discuss, the impact of the use of games to support learning and motivate learners, <br />* share their learning with others in your field.<br />'''Practical skills'''<br />At the completion of this course, students should be able to:<br />* use the Spore Creature Creator to create games objects, <br />* use the Spore resources to animate objects.<br />'''Knowledge and understanding'''<br />At the completion of this course, students should be able to demonstrate an understanding of:<br />* those features that make games effective for learning, <br />* a range of uses of games to support the KS3 curriculum across a range of subjects, <br />* the issues involved in using games in KS3.<br />'''Cognitive skills'''<br />At the completion of this course, students should be able to:<br />* critically review the use of games to support teaching and learning in KS3, <br />* critically review the use of games to motivate learners in KS3, <br />* share these reviews with others, constructively critiquing others’ views. | |Learning Objectives='''Professional and reflective practitioner skills'''<br />At the completion of this course, students should be able to:<br />* identify opportunities for the effective use of games linked to their curriculum plans, <br />* reflect on, and discuss, the impact of the use of games to support learning and motivate learners, <br />* share their learning with others in your field.<br />'''Practical skills'''<br />At the completion of this course, students should be able to:<br />* use the Spore Creature Creator to create games objects, <br />* use the Spore resources to animate objects.<br />'''Knowledge and understanding'''<br />At the completion of this course, students should be able to demonstrate an understanding of:<br />* those features that make games effective for learning, <br />* a range of uses of games to support the KS3 curriculum across a range of subjects, <br />* the issues involved in using games in KS3.<br />'''Cognitive skills'''<br />At the completion of this course, students should be able to:<br />* critically review the use of games to support teaching and learning in KS3, <br />* critically review the use of games to motivate learners in KS3, <br />* share these reviews with others, constructively critiquing others’ views. | ||
|additional resources= | |additional resources= | ||