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Multimedia skills and applications: Difference between revisions

From OER in Education
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|age= Secondary, KS3, KS4 and 6th Form
|age= Secondary, KS3, KS4 and 6th Form
|content=Learning outcomes<br />The Practitioner Research Cycle<br />Course information<br />Course schedule<br />Face-to face event<br />Post-event activities<br />Working with learners<br />Shared knowledge<br />Evaluation
|content=Learning outcomes<br />The Practitioner Research Cycle<br />Course information<br />Course schedule<br />Face-to face event<br />Post-event activities<br />Working with learners<br />Shared knowledge<br />Evaluation
|strategy= This course explores the stages in the development of a multimedia product from client brief to final delivery. It is relevant to all IT and ICT courses at Key Stages 4 and 5 that include website and web page creation, and use of multimedia.
|strategy=  
|Learning Objectives=At the completion of this course, students should be able to demonstrate the following outcomes:<br />'''Professional and reflective practitioner skills'''<br />* An understanding of the processes involved in the development of a multimedia product from client brief through to delivery, <br />* To critically consider and discuss the areas where learners have most difficulty, including scoping and evaluation, and how these can be supported by use of learning resources from e-skills UK.<br />'''Practical skills'''<br />* To develop a simple project plan from a suitably detailed client brief, <br />* To work with learners to plan and create a multimedia product that includes animation, audio and video, <br />* To support learners in the evaluation process, including user testing, collecting and analysing feedback, and planning for change.<br />'''Knowledge and understanding'''<br />* An understanding of the content of learning materials available from e-skills UK and how these can be used with learners to develop multimedia products, <br />* An understanding of multimedia development in the business world, and how successful development is contingent on detailed client specifications, user and audience research, and design decisions taken during the planning phase.<br />'''Cognitive skills'''<br />* To critically discuss how employer or client requirements are a key part of providing learners with realistic modelling of multimedia development for a purpose, <br />* To discuss strategies for supporting learners in gaining confidence in the evaluation phase of multimedia product development through processes of user testing and acceptance of feedback and need for change.
|Learning Objectives=At the completion of this course, students should be able to demonstrate the following outcomes:<br />'''Professional and reflective practitioner skills'''<br />* An understanding of the processes involved in the development of a multimedia product from client brief through to delivery, <br />* To critically consider and discuss the areas where learners have most difficulty, including scoping and evaluation, and how these can be supported by use of learning resources from e-skills UK.<br />'''Practical skills'''<br />* To develop a simple project plan from a suitably detailed client brief, <br />* To work with learners to plan and create a multimedia product that includes animation, audio and video, <br />* To support learners in the evaluation process, including user testing, collecting and analysing feedback, and planning for change.<br />'''Knowledge and understanding'''<br />* An understanding of the content of learning materials available from e-skills UK and how these can be used with learners to develop multimedia products, <br />* An understanding of multimedia development in the business world, and how successful development is contingent on detailed client specifications, user and audience research, and design decisions taken during the planning phase.<br />'''Cognitive skills'''<br />* To critically discuss how employer or client requirements are a key part of providing learners with realistic modelling of multimedia development for a purpose, <br />* To discuss strategies for supporting learners in gaining confidence in the evaluation phase of multimedia product development through processes of user testing and acceptance of feedback and need for change.
|additional resources=
|additional resources=