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Making games and motivating learners KS2: Difference between revisions

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|age=Primary, KS2
|age=Primary, KS2
|content= Learning outcomes<br />Course schedule<br />Introduction<br />Introducing ourselves<br />Using the course resources in your project<br />The project<br />Reflect, evaluate and share with others<br />Shared learning<br />Evaluation<br />Resources<br />1 Learning games in the classroom<br />2 Game-based learning<br />3 Partnership work<br />Other resources and links<br />References<br />Acknowledgements
|content= Learning outcomes<br />Course schedule<br />Introduction<br />Introducing ourselves<br />Using the course resources in your project<br />The project<br />Reflect, evaluate and share with others<br />Shared learning<br />Evaluation<br />Resources<br />1 Learning games in the classroom<br />2 Game-based learning<br />3 Partnership work<br />Other resources and links<br />References<br />Acknowledgements
|strategy=This course has been produced in conjunction with 2Simple and the Redbridge Games Network.  It is designed to support teachers in carrying out a project in KS2 in an aspect of motivating learners through the making of computer-based games across the curriculum.
|strategy=
|Learning Objectives='''Professional and reflective practitioner skills'''<br />At the completion of this course, students should be able to:<br />* identify opportunities for the effective use of games linked to their curriculum plans, <br />* reflect on, and discuss, the impact of the use of games to support learning and motivate learners, <br />* share their learning with others in their field.<br />'''Practical skills'''<br />At the completion of this course, students should be able to:<br />* use the 2DIY resources to create a range of simple games, <br />* use the ActionScript programming language to create games.<br />'''Knowledge and understanding'''<br />At the completion of this course, students should be able to demonstrate an understanding of:<br />* those features that make games effective for learning,<br />* a range of uses of games to support the KS2 curriculum across a range of subjects, <br />* the issues involved in using games in KS2.<br />Cognitive skills<br />At the completion of this course, students should be able to:<br />* critically review the use of games to support teaching and learning in KS2,<br />*critically review the use of games to motivate learners in KS2, <br />* share these reviews with others, constructively critiquing others’ views.
|Learning Objectives='''Professional and reflective practitioner skills'''<br />At the completion of this course, students should be able to:<br />* identify opportunities for the effective use of games linked to their curriculum plans, <br />* reflect on, and discuss, the impact of the use of games to support learning and motivate learners, <br />* share their learning with others in their field.<br />'''Practical skills'''<br />At the completion of this course, students should be able to:<br />* use the 2DIY resources to create a range of simple games, <br />* use the ActionScript programming language to create games.<br />'''Knowledge and understanding'''<br />At the completion of this course, students should be able to demonstrate an understanding of:<br />* those features that make games effective for learning,<br />* a range of uses of games to support the KS2 curriculum across a range of subjects, <br />* the issues involved in using games in KS2.<br />Cognitive skills<br />At the completion of this course, students should be able to:<br />* critically review the use of games to support teaching and learning in KS2,<br />*critically review the use of games to motivate learners in KS2, <br />* share these reviews with others, constructively critiquing others’ views.
|additional resources=
|additional resources=