Final = no
Unknown
Astronomy
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Comets and Meteors
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When a comet approaches the sun its tail is behind it. When it is moving away from the sun the tail is in front. Go figure. Or read more. The lesson model is that of active note-making. Students must not take notes from the board but instead must use their creativity to develop their own notes. They are encouraged to use colour, image, symbols, humour and metaphor to lead them through a richer learning experience. Students need help in achieving this but soon catch onto the idea. They become more independent with taking notes and more attentive to the subject at hand.
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Astronomy
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88 Miles per Hour
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Aiming to win 'A level' recruits with a trip to the strange world of relativity and quantum mechanics The lesson initially looks at time travel, however the overriding theme is that of modelling(ta) and scientific method(ta). It aims to show students that it is acceptable to get a result that doesn't fit with what you expect. It just means you need to change what you expect next time!
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Blogs
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Blog skills for subject specialists
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Starting with the basic principles of blogs(tool) and blogging, this secondary course looks at their use within education and how they can be used to improve teaching and learning.
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Copyright
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Copyright: keep it legal
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This course looks at ICT(i) in the important e-skills(topic) context of finding digital resources to legally use in your work, including any related copyright(topic) issues. It is suitable for practitioners working in Primary and Secondary schools.
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Decimals
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Ordering decimals using Olympic data
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E-safety
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e-safety for Key stage 1
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This course is designed to support you in carrying out a project in KS1 in an aspect of e-safety(topic). It is supported by a range of resources and activities to provide ideas and stimuli for the project. You will plan, carry out and reflect on the project with the guidance of a facilitator and in discussion with others.
See below for the full pedagogic rationale.
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Games
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Making games, motivating learners KS2
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This course has been produced in conjunction with 2Simple and the Redbridge Games Network. It is designed to support teachers in carrying out a project in KS2 in an aspect of motivating learners through the making of computer-based games(tool) across the curriculum.
(tag ICT(i))
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Games
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Researching and evaluating a digital game for the classroom
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This course looks at how aspects of learning may be supported and enhanced through the use of digital games(tool). Computer, digital or video digital games are increasingly being incorporated into teaching and learning as educational resources. The focus of this course is a project that you will carry out in your teaching and learning setting.
(ICT(i))
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Games
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Using the game Spore to motivate learners KS3
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On this secondary course, teachers will look at how games(tool) can be motivational and see particular examples of where the game Spore has been used to motivate learners. The course builds on Futurelab’s ICT(i) research into the use of games. It will support teachers in developing their professional understanding and their practical teaching, and improving learners’ outcomes.
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Graph transformations
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Quadratic Graph transformation using Geogebra
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ICT
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ICT support in education (practitioner)
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Participation in this course will provide you with the knowledge and understanding required to pass the FITS Practitioner Exam. the course will help with an implementation of FITS within your establishment.
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ICT
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Website development skills and applications
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This course explores the stages in the development of websites from client brief to final delivery. It is relevant to all IT and ICT(i) courses at Key Stages 4 and 5 that include website and web page creation, and use of multimedia.
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ICT
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The potential of technology
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In this unit, learners will explore the potential of technology/ICT(i) in a business context. This secondary course, which focuses on how technology is used as part of the John Lewis retail life cycle, demonstrates how to use the e-skills(topic) resources to deliver the unit.
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Mean mode median
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Mean/Mode/Median and Range using Olympic diving
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Multimedia
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Multimedia skills and applications
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This course explores the stages in the development of a multimedia product from client brief to final delivery. It is relevant to all IT and ICT(i) courses at Key Stages 4 and 5 that include website and web page creation, and use of multimedia.
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