Anonymous

Introduction to games: Difference between revisions

From OER in Education
no edit summary
No edit summary
No edit summary
 
(8 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{ResourcePageGroupMenu|vital}}
{{ResourcePageGroupMenu|vital}}
{{Rinfo
{{Rinfo
|type= Teacher Education
|attribution={{VITAL}}
|title= Introduction to games
|title= Introduction to games
|topic=Games
|topic=Games
|subject=Primary, Secondary, Teacher Education
|subject= Secondary, Primary, Teacher Education
|resourcenumber=TE0028
|resourcenumber=TE0028
|age= Primary, KS1, KS2, Secondary, KS3, KS4 and 6th Form.
|age=  
|content=Overview of course<br />Learning outcomes<br />The Practitioner Research Cycle<br />Course information<br />Course schedule<br />Getting started<br />Games-based learning and game identification<br />Lesson planning<br />Reflect, evaluate and share with others<br />Group tutorial, and evaluation and certification<br />References<br />Acknowledgements
KS4 , KS5, KS1, KS3,  KS2, Secondary, Primary, Higher, Secondary
|strategy=This courses provides an introduction to games in the classroom. The course will focus on freely available online games, which can provide a starting point for exploring their use in the classroom without investment in hardware and software. At the conclusion of this course you will have developed a lesson plan ready for implementation in your classroom.  
|content= A course based around the action research cycle, looking at the use of games in education.  
|Learning Objectives=At the completion of this course, you should be able to demonstrate the following outcomes:'''Professional and reflective practitioner skills'''<br />* be aware of available online games and how to link them to your curriculum plans, <br />* be able to reflect on, and discuss, the impact of the use of games to support learning Practical skills<br />* be able to support learning through the selection and use of online games in lessons. <br />Knowledge and understanding<br />* be able to demonstrate an understanding of what constitutes an online game and how it fits within game genres more generally, <br />* be able to demonstrate an understanding of the benefits of games-based learning in teaching and learning.<br />Cognitive skills<br />* be aware of how to critically review the use of games to support learning, <br />* be able to share these reviews with others and constructively critique your own and others’ views.Secondary, KS3, KS4, 6th Form
 
|strategy=
|final=yes
 
|Learning Objectives=At the completion of this course, students should be able to demonstrate the following outcomes:<br />'''Professional and reflective practitioner skills'''<br />* be aware of available online games and how to link them to their curriculum plans,<br />* be able to reflect on, and discuss, the impact of the use of games to support learning Practical skills<br />* be able to support learning through the selection and use of online games in lessons. <br />'''Knowledge and understanding'''<br />* be able to demonstrate an understanding of what constitutes an online game and how it fits within game genres more generally, <br />* be able to demonstrate an understanding of the benefits of games-based learning in teaching and learning.<br />'''Cognitive skills'''<br />* be aware of how to critically review the use of games to support learning, <br />* be able to share these reviews with others and constructively critique their own and others’ views.
 
|additional resources=
|additional resources=
|useful information=
|useful information=
|related resources=[[Making games, motivating learners KS2]], [[Using the game Spore to motivate learners KS3]]  
|related resources=[[Making games, motivating learners KS2]], [[Using the game Spore to motivate learners KS3]], [[Researching and evaluating a digital game for the classroom]]  
|other=  
|other=  
|format=Various online activities.
|format=Various online activities.