Making games and motivating learners KS2: Difference between revisions

From OER in Education
No edit summary
m (subjects, ages, types)
 
(10 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{PageGroup|vital}}{{ResourcePageGroupMenu|vital}}{{Rinfo
{{ResourcePageGroupMenu|vital}}{{Rinfo
|type= Teacher Education
 
|attribution={{VITAL}}  
|title=Making games, motivating learners KS2
|title=Making games, motivating learners KS2
|topic=Games
|topic=Games
|subject=Primary, Teacher Education
|subject=Primary, Teacher Education
|resourcenumber=TE0019
|resourcenumber=TE0019
|age=Primary KS2
|age= KS2, Primary, Higher
|content= Learning outcomes<br />Course schedule<br />Introduction<br />Introducing ourselves<br />Using the course resources in your project<br />The project<br />Reflect, evaluate and share with others<br />Shared learning<br />Evaluation<br />Resources<br />1 Learning games in the classroom<br />2 Game-based learning<br />3 Partnership work<br />Other resources and links<br />References<br />Acknowledgements
|content= Learning outcomes<br />Course schedule<br />Introduction<br />Introducing ourselves<br />Using the course resources in your project<br />The project<br />Reflect, evaluate and share with others<br />Shared learning<br />Evaluation<br />Resources<br />1 Learning games in the classroom<br />2 Game-based learning<br />3 Partnership work<br />Other resources and links<br />References<br />Acknowledgements
|strategy=This course has been produced in conjunction with 2Simple and the Redbridge Games Network.  It is designed to support teachers in carrying out a project in KS2 in an aspect of motivating learners through the making of computer-based games across the curriculum.  
|strategy=
|Learning Objectives='''Professional and reflective practitioner skills'''<br />At the completion of this course, students should be able to:<br />* identify opportunities for the effective use of games linked to their curriculum plans, <br />* reflect on, and discuss, the impact of the use of games to support learning and motivate learners, <br />* share their learning with others in their field.<br />'''Practical skills'''<br />At the completion of this course, students should be able to:<br />* use the 2DIY resources to create a range of simple games, <br />* use the ActionScript programming language to create games.<br />'''Knowledge and understanding'''<br />At the completion of this course, students should be able to demonstrate an understanding of:<br />* those features that make games effective for learning,<br />* a range of uses of games to support the KS2 curriculum across a range of subjects, <br />* the issues involved in using games in KS2.<br />Cognitive skills<br />At the completion of this course, students should be able to:<br />* critically review the use of games to support teaching and learning in KS2,<br />*critically review the use of games to motivate learners in KS2, <br />* share these reviews with others, constructively critiquing others’ views.
|additional resources=
|additional resources=
|useful information= This project course from Vital, an innovative professional development programme delivered by The Open University, provides an opportunity for teachers to plan, carry out and evaluate a project in their classroom. It is supported by a set of resources and activities to give teachers ideas for possible projects. They are not expected go through every resource but to pick those which are most relevant to their interests, context and possible project. Users will need a computer with a web browser, headset (including microphone and speakers) for online tutorials (optional webcam).  
|useful information= This project course from Vital, an innovative professional development programme delivered by The Open University, provides an opportunity for teachers to plan, carry out and evaluate a project in their classroom. It is supported by a set of resources and activities to give teachers ideas for possible projects. They are not expected go through every resource but to pick those which are most relevant to their interests, context and possible project. Users will need a computer with a web browser, headset (including microphone and speakers) for online tutorials (optional webcam).  
|related resources=
|related resources=[[Using the game Spore to motivate learners KS3]], [[Introduction to games]]
|other= Teachers should allow for about one to two hours per week for this on top of the time taken to do the project in your classroom or other setting.
|other= Teachers should allow for about one to two hours per week for this on top of the time taken to do the project in your classroom or other setting.
|format= This project course is supported by a range of resources and activities (videos, blogs, list of questions to reflect on each activity) to provide ideas and stimuli for the project. Teachers will be able to plan, carry out and reflect on the project with the guidance of a facilitator and in discussion with others.
|format= This project course is supported by a range of resources and activities (videos, blogs, list of questions to reflect on each activity) to provide ideas and stimuli for the project. Teachers will be able to plan, carry out and reflect on the project with the guidance of a facilitator and in discussion with others.
|resources=  
|resources=  
http://www.vital.ac.uk/community/mod/oucontent/view.php?id=17124&direct=1 Users must register with the VITAL website (free registration) before they can access the resource.
http://www.vital.ac.uk/community/mod/oucontent/view.php?id=17124&direct=1. Users '''must register''' with the VITAL website (free registration) before they can access the resource.
}}
}}


[[Category:Primary]] [[Category:Teacher Education]] [[Category:External Resource]]
[[Category:Primary]] [[Category:Teacher Education]] [[Category:External Resource]]

Latest revision as of 15:32, 28 September 2012

ORBIT-wiki-logo.jpg

About. Learning outcomes
Course schedule
Introduction
Introducing ourselves
Using the course resources in your project
The project
Reflect, evaluate and share with others
Shared learning
Evaluation
Resources
1 Learning games in the classroom
2 Game-based learning
3 Partnership work
Other resources and links
References
Acknowledgements

Pedagogical content. This course has been produced in conjunction with 2Simple and the Redbridge Games Network. It is designed to support teachers in carrying out a project in KS2 in an aspect of motivating learners through the making of computer-based games(tool) across the curriculum. (tag ICT(i)) (edit)

Resource details
Title Making games, motivating learners KS2
Topic [[Topics/Games|Games]]
Teaching approach

[[Teaching Approaches/|]]

Learning Objectives

Professional and reflective practitioner skills
At the completion of this course, students should be able to:
* identify opportunities for the effective use of games linked to their curriculum plans,
* reflect on, and discuss, the impact of the use of games to support learning and motivate learners,
* share their learning with others in their field.
Practical skills
At the completion of this course, students should be able to:
* use the 2DIY resources to create a range of simple games,
* use the ActionScript programming language to create games.
Knowledge and understanding
At the completion of this course, students should be able to demonstrate an understanding of:
* those features that make games effective for learning,
* a range of uses of games to support the KS2 curriculum across a range of subjects,
* the issues involved in using games in KS2.
Cognitive skills
At the completion of this course, students should be able to:
* critically review the use of games to support teaching and learning in KS2,
*critically review the use of games to motivate learners in KS2,
* share these reviews with others, constructively critiquing others’ views.

Format / structure

This project course is supported by a range of resources and activities (videos, blogs, list of questions to reflect on each activity) to provide ideas and stimuli for the project. Teachers will be able to plan, carry out and reflect on the project with the guidance of a facilitator and in discussion with others.

Subject

[[Resources/Teacher Education|Teacher Education]],  [[Resources/Primary|Primary]]

Age of students / grade

[[Resources/Primary|Primary]],  [[Resources/Higher|Higher]],  [[Resources/KS2|KS2]]


Useful information

This project course from Vital, an innovative professional development programme delivered by The Open University, provides an opportunity for teachers to plan, carry out and evaluate a project in their classroom. It is supported by a set of resources and activities to give teachers ideas for possible projects. They are not expected go through every resource but to pick those which are most relevant to their interests, context and possible project. Users will need a computer with a web browser, headset (including microphone and speakers) for online tutorials (optional webcam).

Related ORBIT Wiki Resources
Other (e.g. time frame)

Teachers should allow for about one to two hours per week for this on top of the time taken to do the project in your classroom or other setting.

Files and resources to view and download

http://www.vital.ac.uk/community/mod/oucontent/view.php?id=17124&direct=1. Users must register with the VITAL website (free registration) before they can access the resource.