Researching and evaluating a digital game for the classroom
- Blog skills for subject specialists
- Copyright: keep it legal
- ESafety KS1
- Getting a buzz out of blogging
- ICT support in education (practitioner)
- Introduction to games
- Learning platforms all aboard
- Learning together developing wikis
- Learning together introducing wikis
- Making games and motivating learners KS2
- Multimedia skills and applications
- Researching and evaluating a digital game for the classroom
- Sharing ideas - developing wikis (primary)
- Sharing ideas introducing wikis
- The potential of technology
- Using the game Spore to motivate learners KS3
- Website development skills and applications
- Working with multimedia
- Wow them with wikipedia
- Writing using multimodal approaches KS1
- Writing using multimodal approaches KS3
About. Learning outcomes
The Practitioner Research Cycle
Course information
Course schedule
Getting started
Planning the use of digital games in your classroom
Supporting teaching and learning with digital games
Implementing your digital games project
Reflection, and evaluation and certification
References
Acknowledgements
Pedagogical content. This course looks at how aspects of learning may be supported and enhanced through the use of digital games(tool). Computer, digital or video digital games are increasingly being incorporated into teaching and learning as educational resources. The focus of this course is a project that you will carry out in your teaching and learning setting. (ICT(i)) (edit)
Resource details | |
Title | Researching and evaluating a digital game for the classroom |
Topic | [[Topics/Games|Games]] |
Teaching approach | [[Teaching Approaches/|]] |
Learning Objectives | At the completion of this course, students should be able to demonstrate the following outcomes: |
Subject | [[Resources/Teacher Education|Teacher Education]] |
Age of students / grade | [[Resources/Secondary|Secondary]], [[Resources/Primary|Primary]], [[Resources/Higher|Higher]], [[Resources/Cross-curricular|Cross-curricular]]
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Related ORBIT Wiki Resources | |
Other (e.g. time frame) | Computer, digital or video digital games (referred to as ‘digital games’ in this course) are increasingly being incorporated into teaching and learning as educational resources or legitimate ‘texts’. Both teachers and researchers believe there are educational advantages for including digital games in the classroom: |
Files and resources to view and download | http://www.vital.ac.uk/community/mod/oucontent/view.php?id=18147 Users must register with the VITAL website (free registration) before they can access the resource.
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