Teaching Approaches/Games: Difference between revisions

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Games can be a great way to engage pupils in [[Teaching Approaches/Active learning|active learning]], and encourage them to use subject specific [[Teaching Approaches/Language|language]] while [[Teaching Approaches/mathematical thinking|thinking like a mathematician]]/[[Teaching Approaches/scientific method|scientist]].  You could think about encouraging pupils to create their own games for some [[Teaching Approaches/Higher order|higher order]] [[Teaching Approaches/Reasoning|reasoning]], perhaps for a [[Teaching Approaches/Homework|homework]] task. ICT [[Tools]] may be particularly helpful here, although you may chose to use non-digital [[Tools]] or ideas such as Digital Video.
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Latest revision as of 14:26, 13 October 2012

Games can be a great way to engage pupils in active learning, and encourage them to use subject specific language while thinking like a mathematician/scientist. You could think about encouraging pupils to create their own games for some higher order reasoning, perhaps for a homework task. ICT Tools may be particularly helpful here, although you may chose to use non-digital Tools or ideas such as Digital Video.

Relevant resources


Games Introduction to games
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This courses provides an introduction to games(tool) in the classroom. The course will focus on freely available online games, which can provide a starting point for exploring their use in the classroom without investment in hardware and software. At the conclusion of this course you will have engaged in lesson planning(ta), ready for implementation in your classroom.